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AndrejGrek

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Everything posted by AndrejGrek

  1. We're announcing the winners of our 3D story challenge #1! Here is a quick video of the winning entries. Congratulations to all participants! You can explore the 3D experiences on FIGURAMA app via iOS, Android, Mac and Windows (download via: http://www.figurama3d.com) 1st prize - "Crabs" 2nd prize - "Young Knight" 3rd prize - "Robin Hood" Honorable mention 1 - "Moby Dick" Honorable mention 2 - "Friendship" Notes: - There was a total of 5 published entries out of 32 registered participants. - At first we wanted to limit prizes to entries with 30 points and more, but due to the fact that there were 5 entries, which is exactly the amount of prizes, we decided that everyone who finished their entry should also win a prize. - The judging process was simplified, and we only ordered the entries in the order we saw matched the result, without running the complex scoring that was announced before.
  2. Hi aazkhey, I've re-published your scenes after you added the mac versions, but now the lighting has actually worsened. Will you be able to fix it and resend me the files? I will revert the scenes back to the previous versions now, but then the mac version will still be missing.
  3. Hi Aazkhey, were you able to export for mac? Just for completeness, and to be sure that our judges and users will be able to run your scenes, regardless of what device they are on. Thanks!
  4. Ok Great Eric, thanks. Just sent you an e-mail before reading this. Ok, good to know those key points from you!!!
  5. Hi Eric, we received your submission yesterday. Congratulations on completing the challenge "Moby Dick" is now published on FIGURAMA app for Windows and Android. Still awaiting iOS and Mac versions. I'm experiencing some strange connectivity issues at the moment on live android version of the app, so I'm gonna have to investigate, but the scene worked well just a while ago on my Google Pixel 2 phone.
  6. You could still improve a few things such as Lighting/shadows (setting light values such as bias), Placement of a few subtitles (some are overlapping). Happy you managed to figure it out.
  7. Hi Aazkhey, could you please also export for Mac (export target is listed as OSX)? Other than that we received your submission. Congratulations on completing the challenge!"FRIENDSHIP" is now published on the app for iOS, Android, Win. Still waiting for Mac.
  8. Hi Otep, We received your submission. Congratulations on completing the challenge!"Young Knight" is now published on the app for iOS, Android, Mac, Win. There are some fixes to the app I've made after I found out about various bugs, so a new version of FIGURAMA (1.8.124) can be downloaded for Win/Mac and soon for iOS/Android via buttons on our websited www.figurama3d.com.
  9. Hi Lisa, We received your submission. Congratulations on completing the challenge! "Robin Hood" is published on the app now for iOS, Android, Mac, Win.
  10. Yes, timeline is pretty easy to handle. I really like the scene. I think what could be done with these is extract parts of the scene individually into unity and then switch various objects on/off to give "slides" of the story. Or if you have more of these, we can make you a collection of such scenes, however disconnected they are or not. But it can be your own collection of your VR paintings. As I understand here, the scene contains the entire story and its also fine. But I just want to point out the possibilities with linking a few of these together. In April we will work hard to bring you the self-publishing process, where in you'll be able to test privately all your creations. Hope this will help you test the platform out for your scenes and we can work together on publishing your work.
  11. Hi Aazkhey, I've got your file in the email. Please check your email for response.
  12. Looks like you are now more familiar with unity lighting
  13. Please send me the files, I'll publish and send back to you the test report. Mostly, what you see in Unity is what should be seen in Figurama.
  14. Looking like you made some good progress. Good luck with the set up. Let me know if you need help.
  15. How is it going Teresa? Did you manage to bring the scene to Unity? I'll be happy to assist you with the process.
  16. Hi Otep, based on what we were discussing, this is the lighting setup that you were looking for, I think. Of course you'll need to tweak the values to your desire. But the setup is such: 1. Real time GI 2. Real time lights set to static (so they render to light probe volumes, I think it didn't render without) 3. Real time emissive materials 4. Dynamic objects 5. Light probes everywhere 6. Post process profile with bloom and Color grading with HDR active This way you avoid baking textures and/or GI information into the scene as the scene is fairly large. I'll be happy to help you out more once you are ready to move to FAT. Hope you can get it set up on your side once you are done with your scenes.
  17. Getting there I checked your setup and send you back all the info.
  18. You're welcome Lisa, hope it helps So with all 10 videos here in the list, the initial FAT tutorial is now complete. We will keep updating the tutorial as we get feedback from artists and as we update the app & toolkit (as some things will definitely change and hopefully improve). I'm available to discuss any pain points within the tutorial here Thanks!
  19. FAT - Figurama Artist Tools Tutorial Hi Everyone! We're happy to introduce the FAT tutorial! FAT (Figurama Artist Tools) is a Unity plugin that lets 3D Artists create 3D stories & experiences without any coding. Then use the plugin to export your experience for publishing and monetizing on FIGURAMA App. The tutorial is a series of videos, that we will maintain, to always match the current FAT plugin version. The purpose of the tutorial is to help you start creating and monetizing your 3D scenes on the FIGURAMA platform, and build 3D/VR experiences without having to do any coding. The list of videos on YouTube PART 1-1: Introduction PART 1-2: Before You Start PART 1-3: Initial Setup PART 2-1: Spawn Point PART 2-2: Button Anchors PART 2-3: Subtitles PART 2-4: Scaling & Visibility PART 2-5: Timeline PART 3-1: Scene Settings PART 4-1: Publishing Process
  20. Looking good We've added two weeks to the challenge, after 15th of March, to accommodate you guys with exporting the scenes. I'm really busy with the tutorial, trying to get it out as soon as possible. It's 3.5 hours of video, where I go through full setup of a 3D experience. The video is 95% live recording, without cuts, so the setup takes roughly 4 hours. I'll be ready to help you out with publishing your entry, as well as others, during the two weeks.
  21. HI aazkhey, Thanks for sharing your progress! I've merged your 3 threads into one. Each competition entry is represented by 1 thread/topic in this forum
  22. Welcome aazkhey and good luck!
  23. Cool scene Theresa We will be making some announcements later this week about the final stage of the challenge, which will mostly explain how to get the scenes out from Unity and into our app. Do you think you'll be able to bring this scene to Unity?
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